Shader Documentation
Distance Display Shader (hygn/LDF/DistanceFinder)
- Depth Texture : Depth Texture that Depth Camera Renders *1
- Far Clip: Far Clip Value of Depth Camera
- Offset: Distance Offset Value in mm
- Color: Text Color
- Background Color: Background Color (Increase alpha value greater than threshold to use background)
- Unit: Measurment Unit (mm / 10mil (1/100in))
- MeasurmentType: Measurment Mode (Distance, Trigonometric, Angle) *2
- ReferenceAngle: Reference Normal Vector direction for Trigonometric and Angle measurment
- Trigonometric Angle Offset: Angle Offset for Trigonometric measurment
- Sprite Sheet: Number Sprite Sheet
View Finder Shader (hygn/LDF/TargetViewer)
- Depth Texture : Depth Texture that Depth Camera Renders *1
- RenderTexture: View Finder Texture that View Finder Camera Renders *1
- Reticle Texture: Reticle Texture
- Reticle Cutoff: Alpha Cutoff value of Reticle
- Reticle Color: Reticle Color
- AutoZoom: Auto Zoom-In according to distance
- ZoomFactor: Zoom in Factor
- MaxZoom: Max Zoom in
FootNote
*1 Camera
Camera only works only self and friends
Ref: https://docs.vrchat.com/docs/whitelisted-avatar-components*2 Trigonometric Measurment